These are some of the shots I worked on during my time on Shark Night 3D:
Modeled, textured, and rigged everything in this shot (fish heads, rope, and netting). The background netting is animated via an nCloth simulation.
Modeled and textured the fish heads and meat chunks as well as dynamically simulated the floating meat bits and the piece of meat that is torn from the fish head.
Modeled and rigged a dummy version of the actress which then was tracked to her movement. This gave a 3D representation to the animators so they could attach the attacking sharks onto her body and maintain proper Z-depth.
Modeled, textured, and animated the sea foliage in the next two shots.